Creative Code | Games + Play
janefriedhoff.com && firstname.lastname@example.org
Creative Technologist (Contractor), Google Creative Lab, July 2017 - present
On contract with Google to prototype and develop delightful, engaging, and future-thinking experiments for the Google Creative Lab. Most recently developed three of the thirteen flagship projects for the new AR Experiments platform: Blocks Thrower, Hidden World, and the open-source Portal Painter. Developed the Creative Lab's AR lyrics video for Grace Vanderwaal's Moonlight. Also provided extensive code, UX, and prototyping for the Google Creative Lab's Morse Experiments collection, which was debuted by Google CEO Sundar Pichai at I/O 2018.
Board Member, Death By Audio Arcade, 2017 - 2018
Helped grow and develop a 501c3 non-profit that empowers New York City's independent games culture by partnering with local developers, hackers, and artists to make custom arcade cabinets for locally-developed games.
Developer-In-Residence, New York University's Game Innovation Lab, 2017 - present
Independent explorations in experimental game development.
Creative Researcher, The Office For Creative Research, 2016 - 2017
Developed data visualizations and tools to promote data literacy. Projects included the Elephant Atlas, a data visualization and exploration platform in collaboration with the Great Elephant Census; the v2 of Floodwatch, a platform to help people uncover, interpret, and understand data about how advertisers are tracking them; and the St Louis Maproom, a community space for creating and exploring original, interpretive maps of the city that reflect the personal stories and lived experiences of its residents.
Creative Technologist, The New York Times R&D Lab, 2013 - 2016
Developed prototypes with emerging technologies to explore the social and cultural impact of these technologies on the future of news and media. Projects included Madison, a crowdsourcing project to uncover new metadata about the company's extensive archives of historical advertisements, Particles, a research project and set of prototypes about collecting metadata and its impact on news publishing and platform flexibility, and Membrane, an experiment in permeable publishing.
Cofounder & Professor, The Code Liberation Foundation, 2013 - 2015
Cofounded an organization that teaches women of all experience leves how to program games for free. Designed and developed open-source lesson plans, slides, and sample code in openFrameworks, C++, Processing, Unity, and GameMaker. Taught classes on basic game programming as well as more advanced subjects like Open Sound Control and Kinect.
Lead Level Designer & AI Programmer, Golden Ruby Games, Summer 2013
Designed and programmed levels and enemy AI in C# for Hermit Crab In Space, which later won the Sony GameJam and became an Indiecade nominee.
MFA, Design + Technology
Parsons, The New School 2011 - 2013
Graduated with honors
Dean's Merit Scholarship
BA, Independent Study in Sustainable Development
Columbia University, 2006 - 2010
Graduated Magna Cum Laude
Collectively written by 11 participants from different news/journalism/data organizations (more)
Wrote chapter on design and creation of the Elephant Atlas.
Cited in Games, Design and Play (Macklin and Sharp, Addison-Wesley Professional, 2016)
Published in the DiGRA 2013 Proceedings
Published in the DiGRA 2013 Proceedings (citations)
Co-written with Phoenix Perry (chapter contents)
Unity/C# (Desktop/Android), openFrameworks/C++, MaxMSP, Processing/P5.js, Git, some shader experience
Visual & UX Design
Adobe Suite, Sketch, OmniGraffle, rapid prototyping, sketching & wireframing, user testing