Creative Code | Games + Play
janefriedhoff.com && firstname.lastname@example.org
Creative Technologist (Contractor), Google Creative Lab, July 2017 - present
On contract with Google to prototype and develop delightful, engaging, and future-thinking experiments for the Google Creative Lab. Most recently developed three of the thirteen flagship projects for the new AR Experiments platform: Blocks Thrower, Hidden World, and the open-source Portal Painter.
Developer-In-Residence, New York University's Game Innovation Lab, 2017 - present
Independent explorations in experimental game development.
Creative Researcher, The Office For Creative Research, 2016 - 2017
Developed data visualizations and tools to promote data literacy. Projects included the Elephant Atlas, a data visualization and exploration platform in collaboration with the Great Elephant Census; the v2 of Floodwatch, a platform to help people uncover, interpret, and understand data about how advertisers are tracking them; and the St Louis Maproom, a community space for creating and exploring original, interpretive maps of the city that reflect the personal stories and lived experiences of its residents.
Creative Technologist, The New York Times R&D Lab, 2013 - 2016
Developed prototypes with emerging technologies to explore the social and cultural impact of these technologies on the future of news and media. Projects included Madison, a crowdsourcing project to uncover new metadata about the company's extensive archives of historical advertisements, Particles, a research project and set of prototypes about collecting metadata and its impact on news publishing and platform flexibility, and Membrane, an experiment in permeable publishing.
Cofounder & Professor, The Code Liberation Foundation, 2013 - 2015
Cofounded an organization that teaches women of all experience leves how to program games for free. Designed and developed open-source lesson plans, slides, and sample code in openFrameworks, C++, Processing, Unity, and GameMaker. Taught classes on basic game programming as well as more advanced subjects like Open Sound Control and Kinect.
Lead Level Designer & AI Programmer, Golden Ruby Games, Summer 2013
Designed and programmed levels and enemy AI in C# for Hermit Crab In Space, which later won the Sony GameJam and became an Indiecade nominee.
MFA, Design + Technology
Parsons, The New School 2011 - 2013
Graduated with honors
Dean's Merit Scholarship
BA, Independent Study in Sustainable Development
Columbia University, 2006 - 2010
Graduated Magna Cum Laude
Cited on Prevention Web (of the UN Office for Disaster Risk Reduction)
Collectively written by 11 participants from different news/journalism/data organizations (more)
Wrote chapter on design and creation of the Elephant Atlas.
Cited in Games, Design and Play (Macklin and Sharp, Addison-Wesley Professional, 2016)
Published in the DiGRA 2013 Proceedings
Published in the DiGRA 2013 Proceedings (citations)
Co-written with Phoenix Perry (chapter contents)
Unity/C# (Desktop/Android), openFrameworks/C++, MaxMSP, Processing/P5.js, Git, some shader experience
Visual & UX Design
Adobe Suite, Sketch, OmniGraffle, rapid prototyping, sketching & wireframing, user testing