Jane Friedhoff

Creative Code | Games + Play

janefriedhoff.com && jane.friedhoff@gmail.com

Selected Work Experience

  • Creative Researcher, The Office For Creative Research, 2016 - present

    Developing data visualizations and tools to promote data literacy. Projects include the Elephant Atlas, a data visualization and exploration platform in collaboration with the Great Elephant Census; the v2 of Floodwatch, a platform to help people uncover, interpret, and understand data about how advertisers are tracking them; and the St Louis Maproom, a community space for creating and exploring original, interpretive maps of the city that reflect the personal stories and lived experiences of its residents.

  • Creative Technologist, The New York Times R&D Lab, 2013 - 2016

    Developed prototypes with emerging technologies to explore the social and cultural impact of these technologies on the future of news and media. Projects include Madison, a crowdsourcing project to uncover new metadata about the company's extensive archives of historical advertisements, Particles, a research project and set of prototypes about collecting metadata and its impact on news publishing and platform flexibility, and Membrane, an experiment in permeable publishing.

  • Co-Creator, Facets, 2015

    Co-created an ongoing interactive art, media, and games conference called Facets that focused on women and minorities in tech and the arts, with Caroline Sinders, Phoenix Perry, and Mohini Dutta.

  • Cofounder & Professor, The Code Liberation Foundation, 2013 - 2015

    Cofounded an organization that teaches women of all experience leves how to program games for free. Designed and developed open-source lesson plans, slides, and sample code in openFrameworks, C++, Processing, Unity, and GameMaker. Taught classes on basic game programming as well as more advanced subjects like Open Sound Control and Kinect.

  • Lead Level Designer & AI Programmer, Golden Ruby Games, Summer 2013

    Designed and programmed levels and enemy AI in C# for Hermit Crab In Space, which later won the Sony GameJam and became an Indiecade nominee.


  • MFA, Design + Technology

    Parsons, The New School 2011 - 2013

    Graduated with honors

    Dean's Merit Scholarship

  • BA, Independent Study in Sustainable Development

    Columbia University, 2006 - 2010

    Graduated Magna Cum Laude

Publications + Citations


  • No Quarter, New York University, 2014 (Slam City Oracles)

Exhibitions and Shows

Talks and Panels

Interviews, Writings, and Press


  • Web Development

    Javascript/jQuery/ReactJS, Node, Go, Mongo, HTML, CSS/SASS

  • Creative Coding

    Unity/C#, openFrameworks/C++, MaxMSP, Processing/P5.js, Git

  • Visual & UX Design

    Adobe Suite, OmniGraffle, rapid prototyping, sketching & wireframing, user testing